![pulseaudio for windows pulseaudio for windows](https://user-images.githubusercontent.com/5110398/115160504-ba1c1900-a055-11eb-9083-15eb530f1af6.png)
If you still can’t sort out the application in question, it is best to visit the discussion forum for your Linux distribution - all to often, small differences in configuration details like autospawning daemons and buried preferences are the culprits.
#PULSEAUDIO FOR WINDOWS HOW TO#
If you experience trouble with a particular app, start by consulting the PulseAudio wiki’s Perfect Setup page, which documents how to configure the behavior of a variety of specific applications. You should go ahead and install all of the PulseAudio packages provided by your distribution - particularly paprefs, pavucontrol, and pulseaudio-utils.
![pulseaudio for windows pulseaudio for windows](https://user-images.githubusercontent.com/36465355/54692375-870ba200-4aea-11e9-9c04-9eccb054216b.png)
![pulseaudio for windows pulseaudio for windows](https://i.postimg.cc/j2gGsYVj/Qjackctl.png)
The list can include video players like MythTV or MPlayer, or audio conferencing tools like Skype. Unfortunately there are always exceptions, most often among dedicated multimedia apps that prefer to behave according to their own configuration rules rather than broader standards. PulseAudio is the default sound server for most GNOME-based desktop Linux distributions, so after installation, the GNOME desktop’s PulseAudio configuration should work with most general-purpose applications that produce audio output. Full PulseAudio nirvana entails digging into the project in depth, but you can at least get your feet wet over the weekend, directing and even multicasting audio between Linux machines on your local network. Sadly, though, it is usually used just as a bare-bones drop-in replacement for older, buggier sound servers like ESD - because that is the most common use case, and because the PulseAudio documentation and tools aren’t caught up to the same level as the underlying library. PulseAudio is a Linux sound server that, through abstraction layers, promises a myriad of flexible audio features: combining multiple sound cards into a single, multi-channel device, changing output devices on the fly for running applications, even redirecting input and output between machines over the network.